Chihuahuas vs Goblins (Zerplaay Games) – Slot Review

Chihuahuas vs Goblins by Zerplaay Games combines medieval fantasy with a playful cartoon-inspired setting, centred on a battle between a group of courageous Chihuahuas and an invading army of Goblins. The storyline focuses on defending King Purrumpi’s castle, with the unlikely canine heroes using an assortment of weapons and magical abilities to protect their kingdom.
The symbols reflect the fantasy battlefield theme, featuring various Goblin characters, Coins and an arsenal of weapons, including Swords, Arrows, Cauldrons, Ice Novas and Fire Novas. The Gear and Musical Note symbols introduce additional enhancements, while the Dragon Event brings a powerful creature into the battle to defeat the remaining Goblins. Overall, Chihuahuas vs Goblins offers a light-hearted fantasy adventure that combines quirky animal characters, castle defence and magical combat.
Chihuahuas vs Goblins features a 5-reel, 5-row layout with a Cluster Pays system. The game has medium variance, an RTP of 96.31% and a maximum win of 20,000x the bet. Bets range from £0.10 to £50.
Chihuahuas Vs Goblins Symbols & Pay Table

The game features several specialised symbols, including Musical Note and Gear Booster symbols, five different weapons (Fire Nova, Ice Nova, Cauldron, Arrow and Sword), three Coin symbols (Bronze, Silver and Gold), and Goblin symbols representing Low-Tier Goblins, Mid-Tier Goblins and the Goblin King.
Chihuahuas Vs Goblins Features & Mechanics

Core Mechanics
Chihuahuas vs Goblins is a cluster-based slot played on a 5×5 grid, featuring a cascading destruction mechanic. During the base game, each spin can begin with up to one unlocked weapon, although some spins may start without any. Additional weapons can become unlocked as the spin progresses.
Weapons activate in a predetermined order, destroying Block symbols, damaging Goblins, collecting Coins and creating opportunities for further cascades. Destroyed symbols are removed from the grid, allowing the remaining symbols to fall and new ones to enter from above. The process continues until all available weapons have activated and no further cascades occur.
Each weapon deals one point of damage to any Goblin it hits. Defeated Goblins are removed and replaced by Coin symbols, while destroyed Prize Blocks and Resource Blocks can provide additional rewards.
Coin Multipliers
Whenever a weapon collects a Coin symbol, its value is doubled. If multiple Coins are collected and merged, their values are combined before the 2x multiplier is applied.
The same Coin symbol can be collected multiple times during a single spin, doubling in value with each collection. The Musical Note Booster stores a multiplier between 2x and 10x, which is applied to all remaining Coin symbols at the end of the spin. During the Dragon Event, all remaining Coin symbols are merged into a single Coin and their combined value is doubled.
Dragon Event
The Dragon Event is exclusive to the base game and requires players to collect three Wood, three Stone and three Metal resources during the same spin. Each destroyed Resource Block can award one resource or nothing. Resources are collected exclusively within the current spin and do not carry over between rounds.
Once all three resource requirements have been met, the castle upgrades and the Dragon Event activates at the end of the spin. The Dragon then burns the grid, defeating all remaining Goblins, collecting and merging all Coin symbols into a single Coin worth twice their combined value, and unlocking every remaining weapon.
The grid is subsequently refilled, allowing all unlocked weapons to activate again. The event continues until the entire grid has been cleared, all remaining Coins have been collected and no further cascades occur.Once the event finishes, all collected resources reset to zero. Players must therefore gather three new Wood, Stone and Metal resources during a future spin to trigger the event again.
Weapons and Boosters
Weapons and Boosters follow a fixed activation sequence, beginning with the Gear Booster and ending with the Musical Note Booster. Multiple unlocked weapons of the same type activate from top to bottom and left to right. During the base game, a spin can begin with one unlocked weapon, although some spins may start without any. Weapons unlocked at the beginning of a spin remain fixed in their positions.
Weapons appearing during cascades become semi-locked. These symbols continue falling with gravity like regular symbols but are already scheduled to activate before the spin ends. If a semi-locked or locked weapon is hit by another weapon, it becomes fully unlocked and remains fixed in place until its activation. Already unlocked weapons are unaffected when hit and continue to activate in their scheduled order.
Weapons can be upgraded through the following sequence:
- Sword
- Arrow
- Cauldron
- Ice Nova
- Fire Nova
The Gear and Musical Note symbols are Boosters rather than weapons. The Gear cannot be upgraded into a weapon, while the Musical Note cannot be obtained through the weapon upgrade sequence.
Goblin Symbols
Goblin symbols have individual health points and require weapon hits to be defeated. Each weapon deals one point of damage.When defeated, Goblins act as Scatter symbols for triggering the bonus game and drop Coin symbols onto the grid. Their health and Coin rewards depend on their type:
- Low-Tier Goblin: 1 health point and drops a Bronze Coin.
- Mid-Tier Goblin: 2 health points and drops a Silver Coin.
- Goblin King: 3 health points and drops a Gold Coin.
Defeating four or more Goblins during a single base game spin triggers the bonus feature once the spin has finished.
Coin Symbols
Coin symbols appear when Goblins are defeated and remain on the grid until the end of the spin. When a weapon hits a Coin, it is collected and moves to the position from which the weapon activated. If a weapon collects two or more Coins simultaneously, their values merge into a single Coin symbol. Bronze, Silver and Gold Coins each have different prize ranges, with all possible values detailed in the pay table.
The available initial Coin values are:
- Bronze Coin: 0.5x, 1x, 2x, 3x, 4x, 5x, 6x, 7x, 8x or 9x.
- Silver Coin: 10x, 15x, 20x or 25x.
- Gold Coin: 50x, 75x, 100x, 200x, 500x, 1,000x or 20,000x.
Prize Block symbols award cash prizes of 0.1x, 0.2x, 0.3x, 0.4x or 0.5x the base bet when destroyed. Resource Blocks can award Wood, Stone or Metal.

Wrong Village Buddy Bonus
Defeating four or more Goblins during a single base game spin triggers the Wrong Village Buddy Bonus. The feature is played on the same 5×5 grid and begins with eight Free Spins. Each additional Goblin defeated during the triggering spin awards two extra Free Spins, up to a maximum of eight Goblins. This allows the bonus to start with as many as 16 Free Spins.
The bonus retains the core mechanics of the base game, with several important differences:
- All weapons on the grid are fully unlocked at the beginning of each Free Spin. Weapons appearing during cascades remain semi-locked.
- The Dragon Event is disabled, and no resources can be collected.
- The Goblin counter carries over between Free Spins.
- Every eight Goblins defeated during the bonus awards an additional two Free Spins.
The feature ends when no Free Spins remain.
Special Symbols
Each weapon deals one point of damage to any Goblin symbol it hits. Special symbols only appear in the game states specified by their individual mechanics.
Sword
The Sword destroys the two positions directly to its left and right.
Arrow
The Arrow targets three random positions anywhere on the grid, excluding its own position. These targets can include positions occupied by other weapons.
Cauldron
The Cauldron destroys every position directly below it.
Ice Nova
The Ice Nova destroys symbols in an X-shaped pattern extending towards the edges of the grid.
Fire Nova
The Fire Nova destroys all immediately adjacent positions surrounding it.
Gear Booster
The Gear Booster is always unlocked and activates immediately when it appears. It breaks the glass covering all locked weapons currently on the grid and upgrades existing unlocked weapons to their next power level. Fire Nova is already at maximum strength and cannot be upgraded further.
Musical Note Booster
The Musical Note stores a multiplier between 2x and 10x. When activated, its value is retained until the end of the spin and applied to all remaining Coin symbols.If multiple Musical Note Boosters activate during the same spin, their multiplier values are added together before being applied.
Conclusion
Chihuahuas vs Goblins by Zerplaay Games delivers a playful fantasy experience built around weapon-based destruction, cascading gameplay and rewarding bonus features. The variety of weapons, including the Sword, Arrow, Cauldron, Ice Nova and Fire Nova, creates opportunities to defeat Goblins, collect valuable Coins and unlock further attacks. The Dragon Event adds another layer of excitement, clearing the grid, collecting remaining Coins and activating all available weapons. The Wrong Village Buddy bonus introduces additional opportunities through fully unlocked weapons, persistent Goblin progression and extra Free Spins.Be sure to try out this game on launch and check out our exclusive casino offers.